Fine Art Americal How to Determine Price of Yur Photo

Pixels.com Launches "Set Your Own Price" Licensing Business

That's me from 10+ years ago.   My employees laugh that I still use this as my headshot.

Artists and photographers get pushed effectually on the internet all the fourth dimension, and as the owner of Pixels.com, FineArtAmerica.com, and many other online art sites... I hear about it quite frequently.   Our discussion forum is ane of the nearly agile fine art/photo forums in the world - averaging ane new mail service every minute of every day.

Nosotros've been in the "print on demand" business organisation since 2006 and have helped hundreds of thousands of artists and photographers sell millions of canvas prints, framed prints, metallic prints, greeting cards, phone cases, and more.

Realistically, there are millions of artists and photographers all over the world who would similar to earn a living selling their images equally printed products and image licenses.   Unfortunately, at that place are only a handful of companies that dominate the print-on-demand and image-licensing markets (think Cafepress, Zazzle, Getty Images, Shutterstock, etc.)... and their business practices are not e'er "seller friendly".

If you want to sell your images on any of those websites... y'all have to sell them according to each company'south stated prices and commissions... take them or leave them.

Practise you want to sell your images as royalty-free downloads on Shutterstock?   You can... but you have to let them to set up your prices for you, and you accept to will willing to have approximately 20% of those prices as your committee.   Shutterstock will sell your images for about $2.50, on average, which ways that you'll earn approximately $0.50 per sale.

Licensing: A New Business concern Model

Set your prices every bit loftier or as low as you want to ready them.   The prices that you ready are exactly how much you'll earn.

Command which images you desire to sell... which sizes you want to offer for sale for each image... and which type of licenses you want to sell.

Modify your sizes, prizes, and license types at any time.

Add and delete images at whatsoever time.

Sell royalty-gratis and/or rights-managed licenses.

If y'all don't like the terms of our licenses, you lot can create your ain custom licenses.

We don't require any exclusivity, at all.

Do you want to sell sail prints of your images?   Society6.com will do that for you, merely they'll just pay you $8 per sale.   Take it or leave information technology.

If you don't like those terms, so your only choice is to "get out it" and not do business organisation with those companies.   That's perfectly OK.

Other companies eventually pop up offering improve terms, and suddenly, you've got contest.

That's good.   Here's why.

Since 2006, FineArtAmerica.com has allowed our sellers to fix their prices as loftier or as low equally they want to and sell their images on products such as canvas prints, framed prints, greeting cards, iPhone cases, and more.   If y'all desire to earn $500 each fourth dimension you sell a canvas impress on FineArtAmerica.com, go for information technology.   Ready your price on FAA to $500.   Believe it or not, we have lots of sellers who sell sail prints on a regular basis for $500+.

If yous desire to earn $1 each time you sell a canvas print, that's fine, too.   Set your cost to $1.

Side Annotation - For international artists, we besides ain Pixels.com, FineArtEurope.com, FineArtEngland.com, FineArtDownUnder.com, and many others.

Our business organisation model is very simple.   Nosotros take your prices... we marker them up to encompass our cost of materials (e.g. frames, mats, etc.)... nosotros add in our production costs (e.chiliad. cutting, assembling, shipping, etc.)... and that's the final price that we testify to our buyers.   You (the seller) get to earn whatever you want to earn on each sale, and nosotros just mark everything up to make sure that we're a profitable business, as well.

Yous get to set your prices every bit loftier or every bit low as you want to... change your prices at any time... set different prices for different products (e.g. $two.fifty for a greeting bill of fare vs. $10 for an iPhone case)... add new images for sale at any time... and delete images at whatever time.

Everything is controlled by you.

That's the fashion it should exist.

This business model has been very successful for united states.   We're the largest online art site in the world... we have millions of images from the world's greatest artists and photographers... and we pay out millions in commissions to those artists and photographers each year.

What's the point of all this?

In the print-on-need globe, y'all accept a choice.   Y'all don't have to settle for $eight when you sell a canvas print.   You lot tin can partner with a company that dictates prices to you... or you tin can partner with FineArtAmerica.com and command your prices on your own.

In the epitome licensing globe, that choice doesn't exist.   Getty Images sets the price of each image on their site and pays you a twenty% commission.   Shutterstock sets the prices on their site and pays you a 20% commission.   Fotolia sets the prices on their site and pays you a 20% commission.

Shutterstock.com sells your images for $ii.fifty, on average, which means that you'll earn $0.l per sale.   Fotolia.com sells your images for less than $i, which means that y'all'll earn less than $0.20 per sale.

The options go from bad to worse to worse.

In the prototype licensing world, artists and photographers don't have many options regarding prices and commissions.

We're going to practise something about that:

i.   We're getting into the licensing business.

ii.   We're getting into the licensing business organization with the best domain name in the world for an paradigm licensing business: Pixels.com.

iii.   Nosotros're getting into the licensing business with a proven business organization model that we've used to dominate the online art globe since 2006: set your ain prices.

iv.   We're an independent visitor serving independent artists and photographers all over the earth.   Nosotros accept no investors.   Nosotros have no board of directors.   Nosotros are very profitable from our art business.   The only people that nosotros answer to are our customers - our buyers and sellers.

I can't emphasize #4, enough.   Every major print-on-need and paradigm-licensing business is endemic by a large corporation or a large investor group.   Every single one... except for FineArtAmerica.com / Pixels.com.

Go along reading, below, and I'll explain exactly how our new licensing business is going to work... why it'southward going to work for both buyers and sellers... and how a pocket-sized, independent business concern from Santa Monica, CA, is going to milk shake-up the corporate-dominated licensing world.

Nosotros did it for prints-on-need.

We're going to do it again for prototype licensing.

How It Works

If you're not familiar with image licensing, in full general, please read this article to familiarize yourself with the terminology.

Hither's how our new licensing business works:

one.   Yous sign upwardly to be a seller on the commercial licensing version of Pixels.com (http://licensing.pixels.com).

2.   You upload your images.

3.   Y'all set your ain prices for the various paradigm sizes that we offer (due east.g. pocket-size, medium, big, ten-large, full-resolution).

4.   You determine whether you desire to sell your images royalty-free, rights-managed, or both.

5.   Yous're done.

We then take your images and add them to our search engine then that buyers can notice them and purchase them.

The prices that we testify to our buyers are going to exist thirty% college than the prices that y'all set.

To restate that every bit just as possible, we take your prices and mark them upwards 30%.   You earn the price that you ready.   We earn the markup.

Here's an example.   If you lot set up your toll to be $100 for 1 of your small, royalty-free images... nosotros're going to take that price, marking it up 30%, and show it to the buyer equally $130.   When the buyer buys it, we're going to process the heir-apparent's payment for $130, pay you your $100, and proceed the $30 for ourselves so that this is a profitable business.

For the math afficianos out there, you're taking dwelling 77% of the sale price.

$100 divided by $130 is equal = 77%.

That's it.   Prepare you prices as loftier or as depression as yous want them to be, and whatever prices you fix, that's exactly how much you're going to earn.   We're simply going to add a markup on summit.

A picture is worth a thousand words (no pun intended)... take a await at this pic, beneath:

That'southward an bodily screen capture from our epitome uploading page.   This is for an image that'due south 3,600 pixels wide by 1,969 pixels alpine.   As you tin can see, our pricing system lets y'all fix your prices as high or as low as you want them to be just by editing the prices in each text box.

One time you lot're done setting your prices and click submit, hither's what your image volition await like to a heir-apparent:

Notice - the prices are 30% higher than the prices that yous set, every bit discussed above.

The buyer now picks an image size (east.m. 500 pixels x 273 pixels), clicks "Add to Cart", and proceeds through the checkout screens.

It's a very simple business, and we brand all of the licensing information hands accessible right there on the prototype page then that our buyers can sympathize exactly what rights they're purchasing when they buy an image.   Buyers don't accept to hunt all over Pixels.com to observe our licensing terms or be legal experts to decipher what they can and can not do with your images.   It's all right there on the page.   What rights come along with the royalty-costless license?   Just click on "Simple License Linguistic communication".   Do you desire to read the actual, legal licensing document?   Click on "Full License Document".

That's information technology.

You get to chose which paradigm sizes y'all want to offering for auction... fix different prices for each available size (if desired)... set up different prices for each of the images in your portfolio... change your prices whenever you want to... add together new images whenever you desire to... and delete new images whenever you want to.Everything is controlled by you.

Now - I've mentioned the terms "royalty-free" and "rights-managed" a few times in this this article, already, with the assumption that you know what those terms mean.   In the adjacent section, below, we're going to define those terms, show you how you tin sell both types of licenses on Pixels.com, and bear witness you how to command your prices independently for all of our available license options.

License Types: Royalty-Free vs. Rights-Managed

There are generally two types of licenses in the epitome licensing world: royalty-free and rights-managed.

Royalty-Gratuitous

When yous purchase a royalty-free image license from whatsoever image licensing site, the license generally allows you lot to exercise whatever yous want to practise with the image, forever, with very few restrictions.   If yous want to use the paradigm on a billboard, you can.   If you want to use the epitome in a TV commercial, you tin.   If you want to print the image on the side of a blimp, you can.   If yous desire to use the image to produce 5 1000000 mousepads that you're going to sell at Walmart, you can.

If you want to practise all of those things at once, you can.

Once you've paid the price to download the image and agreed to the terms of the royalty-free license, you can do about annihilation that you lot want to do with the prototype, forever.

Notice the discussion "almost".   At that place are, more often than not, a few restrictions that come up along with a royalty-free license.

1.   The paradigm buyer (i.e. the licensee) tin't attempt to resell the image.   That is - a buyer can't buy i of your images from y'all via Getty Images then put your image upwardly for auction on Shutterstock or whatever other image licensing site.   To do that would force you (the licensor) to compete against your own image.   That would evidently be bad.   If a buyer could buy a royalty-complimentary license from yous for one of your images for $10 and and so offering that aforementioned paradigm for sale on another website for $i, that would exist very bad for you.   So - that's not allowed.

ii.   The image buyer (i.eastward. the licensee) can't put the prototype up for sale on "impress on need" websites such as Cafepress, Art.com, FineArtAmerica.com, etc.   The logic is the aforementioned equally #1, above.   A buyer can't force you to compete against yourself by taking i of your images and offer it for sale as physical products (e.g. canvas prints, mousepads, etc.) on a "print on demand" site.

3.   The image buyer (i.east. the licensee) can't sublicense the image to anyone else.

The rules, above, apply to the buyer.   They don't apply to you.   If you want to offer your images for sale on Getty Images, Shutterstock, and Pixels.com, for example, that's completely upwardly to you.   You lot can do any you want to you.   Yous are the image possessor.

If you want to sell royalty-costless image licenses on Pixels.com AND sell prints on Cafepress, as well... that's admittedly fine, too.

Again - you are the paradigm possessor.   Yous can do whatsoever you want to do with your images.

Someone who purchases a royalty-free license to one of your images does not get the owner of the epitome.   You are ever the image owner.   The heir-apparent is ownership a license which grants him certain rights to practise things with your image.

In the example of a royalty-gratis license, the buyer is buying the rights to do anything he wants to do with your prototype except for #i - three, above.

If the heir-apparent wants to produce 5 million posters using your paradigm and sell them at Walmart, he can exercise that.   If he uploads your image to FineArtAmerica.com and tries to sell the epitome there equally posters, that's not immune considering FineArtAmerica.com is an "on need" business.   That's a straight violation of the license.

And then - how much should you lot be paid to allow someone to practise well-nigh annihilation they want to with your image for the rest of time?

Shutterstock thinks you lot should be paid well-nigh $0.l?

We remember yous should be paid whatever you want to be paid.

What if yous don't want your image to be used by someone for virtually whatsoever purpose until the cease of time?

That's where "rights-managed" images come into play.

Rights-Managed

When a buyer purchases a rights-managed license from an image licensing company, the license prevents the buyer from doing anything with the image except for those uses that are specifically immune by the license.   For example, a rights-managed license might say something like this:

"You tin not do anything with this prototype except utilise it to make jigsaw puzzles.   You are allowed to make up to 100,000 jigsaw puzzles of whatsoever size.   This license expires one year afterwards the date of purchase."

In that location you go.   That's a very simple rights-managed license.   There would exist lots of actress legal language in the actual license certificate, but the purpose of the license is succinctly stated, above.

The buyer can utilize the paradigm to produce jigsaw puzzles.   The buyer can produce up to 100,000 jigsaw puzzles over the course of one year.   After one year, the buyer has no more rights to practise anything with the image.

But similar a royalty-free license, the buyer can't strength you to compete against yourself past uploading the prototype to an paradigm licensing website or print-on-demand website, and the buyer tin't sublicense the paradigm to anyone else.

Which license is right for you?

For many artists and photographers, the thought of selling an paradigm via a royalty-free license is very daunting considering yous take no idea how, when, or where your image will exist used.   You lot may see your image on a billboard two years from now.   You may see your image on the side of a bus 10 years from now.   You're going to get paid once for the license, then the buyer who buys the license tin do almost anything that he wants to do with the image until he dies.   That'southward scary to a lot of artists and photographers.

If that doesn't scare you, then go for it.   Royalty-free licensing is for you.

If y'all adopt to control how, when, and where your image can be used, so rights-managed licensing is for you.

With Pixels.com, you lot get to choose.   If you lot want to sell an paradigm royalty-free, great!   If you lot want to sell an prototype rights-managed, cracking!   If you want to sell an image both ways, nifty!   If you want some of your images to be royaly-complimentary and some of them to be rights-managed, smashing!   If you want to set different prices for royalty-gratuitous vs. rights-managed, great!

It'due south all up to y'all.

Permit's take some other expect at that Pixels.com paradigm upload screen, and now allow's add the section well-nigh rights-managed licenses:

That looks a lot more complex, every bit it should, because rights-managed licenses are more than circuitous.

It's really not that complex to understand, though.   On Pixels.com, nosotros've created several types of rights-managed licenses which include pre-written language to describe exactly what the buyer is allowed to practice with your image should the buyer purchase that detail type of license.   The language describes what can be done with the image and for how long information technology can be done.

For instance, here'southward the elementary language for our "Advertisements (TV)" license:

"With this license, the licensee (i.e. buyer) is purchasing the right to download the licensed paradigm and use the image to create a digital advertisement that volition appear on tv set, including circulate TV, cable TV, and digital streaming Television receiver.   This license has no quantity brake. The licensee may create an unlimited number of Television ads and run the ads an unlimited number of times during the term of the license.   This license is valid for ii years. Once the license expires, the licensee would need to purchase a new license in order to continue creating and running advertisements using the image."

That'south pretty cocky-explanatory.   The buyer tin can use your image in an unlimited number of Television commercials during a ii-year period.   If the buyer wants to use the image for boosted years, he would need to purchase a new license once this i expires.

If that sounds good to you, then all yous take to practice is enter in a cost side by side to that particular license on our prototype upload screen.   In the screen capture, to a higher place, the cost is ready to $110.

So - if a heir-apparent wants to use this item image in a TV commercial for up to two years, the buyer would cease upward paying $143 on Pixels.com (that's $110 plus the 30% markup), and the seller would go along the $110 that he wanted.

If you don't want to license your paradigm for use on TV, then merely leave that price blank.   It's that like shooting fish in a barrel.

Here'southward what the heir-apparent sees on Pixels.com when he's purchasing a rights-managed epitome:

If you want to come across that folio working live on our site, click here.

Simply as before with royalty-free licenses, all of the licensing language is easily accessible from this page and then that buyers understand exactly what they're buying. What rights come along with rights-managed license that you selected? Just click on "Unproblematic License Language". Exercise you want to read the bodily, legal licensing certificate? Click on "Full License Certificate".

With this particular license type (TV Ads), the buyer is purchasing the correct to use your image in TV commercials for up to to years.   The price for that right is $143.

If yous expect at the screen capture, above, you'll find that at that place are additional options for "Unit Count" and "Term Length".

For sure types of rights-managed licenses that involve the cosmos of physical products (eastward.g. the merchandise licenses), yous may want to be compensated for each unit of measurement that the buyer intends to produce.   That's where the unit count comes into play.

If the license has a "per unit toll" (refer back to the upload screen), then the heir-apparent needs to point how many units he intends to produce before he proceeds to the checkout screen, then the price of the license will increase co-ordinate to your "per unit toll".

Allow'due south just look at a picture:

In this case, yous want to sell a Merchandise license for $120 (base of operations price) + $0.001 per unit.   Nosotros're going to markup those prices by 30% and show them to the buyer as $156 + $0.0013.

Permit's take a wait:

In this case, the buyer has selected the Merchandise license and indicated his intention to produce up to 50,000 units during the two-twelvemonth term of the license.

How much does he pay?   $156 + $0.0013 * 10,000 = $169

How much practise you lot earn?   $120 + $0.0010 * 10,000 = $130

That'south it.   For some of the licenses, yous only go to set a base price.   For other licenses, y'all get to set a base of operations price + a per unit price.   It depends on the license.

For the TV license, for example, it doesn't make much sense to have a "per unit of measurement" cost.   It puts an unnecessary brunt on the buyer if you lot try to restrict how many times the commercial can air on Goggle box.   Who wants to buy an image to use in a Television receiver commercial if the license says that the commercial can merely air 500,000 times, for example?   No one.   The buyer will merely motility on and selection an image from another artist... or another website... or selection a royalty-free epitome... etc.   The heir-apparent will chose an image that doesn't have besides many restrictions on information technology.

That last sentence is the real trick to rights-managed licenses.   Y'all desire to command what the heir-apparent tin can do with the paradigm, simply you don't want to be so decision-making that the heir-apparent gets frustrated or scared and just buys an image from someone else.   It'due south a fine balancing act.

That'south why all of our rights-managed licenses accept terms of two years or longer.   In general, that gives the heir-apparent plenty of time to do what he wants to do (e.g. produce merchandise for resale, put the image on magazine cover, etc.) while still giving you, the seller, some peace-of-mind that the buyer tin't use the image indefinitely.

We're trying to bring simplicity to the otherwise complex world of rights-managed licensing.

If you desire to see how complex this world is correct now, go to the post-obit page on GettyImages.com and try to purchase the image for utilize on the cover of a magazine:

http://world wide web.gettyimages.com/item/photo/texas-fort-worth-stock-yards-area-cowgirl-high-res-stock-photography/200436329-001

Now try to buy this image from Pixels.com for employ on the embrace of a magazine:

http://licensing.pixels.com/products/nighthawks-edward-hopper-digital-download.html?licensetype=1&licenseid=10

It'southward much easier.

What if I want to sell a rights-managed image that doesn't autumn into 1 of your predefined license types?

No problem.   You tin create your own custom licenses.   Yes - actually!

With each custom license that you create, you get to specify exactly what the heir-apparent can practice with your prototype, how long he gets to practice information technology, and how you lot desire to be compensated.

I don't want to spend a lot of fourth dimension discussing this topic in this article (it's already a very long article).   Join Pixels.com, login to your account, and you'll come across an icon that says "Image Licenses".   Click there, and you tin create your ain custom licenses.

If yous want to create a license that allows a buyer to use your image on the side of a satelite that's being put into orbit... and y'all want to exist paid $10,000 for that license... go for information technology.   You tin can do whatever you want to practice.

BUYERS: Why is this business concern model going to work?

Why would a heir-apparent want to purchase from Pixels.com as opposed to GettyImages.com or Shutterstock.com?

Since nosotros allow our buyers to set their prices as high or as depression every bit they want to, Pixels.com is going to have millions of images at all toll points.

If a buyer expects to pay $2.l per epitome based on years of ownership on Shutterstock.com, there will be plenty of artists and photographers on Pixels.com who are willing to sell at that depression price point and even lower.

If a heir-apparent is looking for premium images that aren't available anywhere else online and is willing to pay $100+ for those images, Pixels.com is going to take millions of those images, too.

Why?   We're the only licensing company that lets our sellers ready their prices as loftier as they desire to, and as a effect, we're going to attact the highest-quotient artists and photographers in the world.   "Attract" isn't even the right word.   Nosotros don't have to concenter them.   Nosotros already work with them.   We accept all of their images on our servers.   They've been selling their images as canvas prints, framed prints, etc. with united states of america since 2006.   Now - many of them will begin licensing their images for the first fourth dimension ever.

SELLERS: Why is this business model going to work?

1.   You become to set your prices as high or as depression every bit you desire to.

2.   You lot get to command which images you desire to sell... which sizes yous want to sell... and what type of licenses you desire to sell.

3.   You get to change prices and sizes at whatsoever time.

four.   Yous become to add images at any time.

five.   You get to delete images at whatsoever time.

6.   You get to sell royalty-gratis and/or rights-managed licenses.

vii.   If y'all don't like our pre-configured rights-managed licenses, you get to create your ain.

8.   You don't have to sell with u.s. exclusively.   If you want to keep selling on Shutterstock and other sites, go for it.

Here come the big ones...

9.   You can sell your images on Pixels.com at lower prices that y'all sell them on other sites... and yet earn more coin that you lot do on other sites.   Here's a very quick example.   Let'southward say that 1 of your images sells on Shutterstock for $ten.   You're going to earn 20% of that.   20% of $10 is $2.   So - you lot earned $2 on the sale.   Now - put the same prototype for sale on Pixels.com, and gear up the amount that you want to earn to be $7.   We're going to mark that upwards thirty% to $9.10.   Now - call back virtually that.   Your image sells on Pixels.com for $nine.10, and $vii goes into your pocket.   You lot sell the verbal same image on Shutterstock for $ten, and $2 goes into your pocket.   Recollect almost that.   Now... think virtually that once more... just in case information technology didn't annals the first time.

ten.   Since our sellers earn more than from each sale on Pixels.com that they practise elsewhere, they are much more than probable to refer buyers to Pixels.com than they are to other sites.   This is exactly why our fine art concern is successful.   Why would y'all ever send a heir-apparent to Shutterstock to purchase your image for $ten (putting $2 in your pocket) when you could send the buyer to Pixels.com to purchase your image for $ix.80 (putting $vii in your pocket)?

Now - hither'southward where lots of image licensing companies fail.   At that place are plenty of epitome licensing companies that endeavor to offer their sellers college commissions than Shutterstock or Getty Images with the hope that they'll attract lots of sellers... and that those sellers will bring along lots of buyers with them.

That's not the example.   Sellers don't bring buyers with them.   Sellers bring together an image licensing site, and they look the site to bring the buyers to them.

We know that very well.   FineArtAmerica.com works exactly same manner.   We have lots of sellers, and information technology's our job to deliver the buyers because most of our sellers exercise very little marketing and promotion on their own.

We deliver the buyers in 2 ways.   First - we are SEO experts and are #1 on Google for millions and millions of search terms.   Try searching on Google for "landscape prints", for example.   That's the almost competitive search phrase in the "print on need" world.   Nosotros're #ane for that search phrase and millions of others.   Second - nosotros advertise extensively on Television (yeah, really), YouTube, Google, Facebook, Twitter, etc.

With Pixels.com, we're going to directly our SEO efforts at the image licensing infinite to ensure that, within a yr, nosotros're at the top of Google's search results for millions of licensing-related search terms.

Nosotros're also going to continue advertising until Pixels.com is a household proper name.

Hither are a few of our art commercials for your viewing pleasure:

SUMMARY: This is going to work.

In the fine art world, we've been competing and winning against huge corporations since 2006.

Nosotros are an independent business with absolutely no exterior investors, and we've been profitable since our very showtime month of concern back in 2006.

Each year, nosotros send millions of dollars in payments to the artists and photographers all over the world who sell their images as print-on-need products via FineArtAmerica.com, FineArtEurope.com, and our many other sites.

Being independent and profitable allows us to do whatsoever we want to do as fast every bit we desire to do it without having to respond to investors or a board of directors.

I am the owner and programmer of Pixels.com.   I've been meaning to build an image licensing business for a very long time now, and a few weeks ago, I finally decided to sit down and do information technology.

At the time, Getty Images had just changed their terms over again, and their epitome contributors were aroused.   I decided information technology was fourth dimension to build an image licensing businesses that didn't dictate prices and commissions to their sellers.

Information technology'due south the exact same business concern model that we've been using in the art world since 2006, and it'southward worked very well for us.   When you treat artists and photographers fairly, it'due south only a lot more fun than it is to accept thousands and thousands of people angry at you lot all the time.

And then - here we are.   Pixels.com is up-and-running, and our new business model for the image-licensing earth will exist put to the test.

The business model is going to work.   At that place is no manner that it doesn't.   Over time, buyers will learn about Pixels.com through our SEO and advertizing efforts, and they'll stop by to buy images from the world's greatest living artists and photographers.   The real question is how big will the business concern get and how fast will it get there?

Will Pixels.com get a serious competitor to Getty Images and Shutterstock and, in doing then, force them to pay higher commissions to their contributors?

That'southward the big question.

In that location is no reason that this can't take off very quickly.   The image licensing business is, logistically, one of the simplest businesses in the world.   one.   Process a credit carte payment.   ii.   Show an paradigm to the buyer.   3.   Repeat.

We could ramp upwards from 5 orders/day on Pixels.com today... to 500,000 orders/day tomorrow... without batting an eye.   Our servers tin can handle the increased traffic, and dissimilar the fine art business, we don't have to increase our headcount or production capabilities in guild to handle the boosted social club volume.

Artists and photographers are understandably frustrated with being dictated to by the leading companies in the paradigm licensing space.   There needs to be an alternative to Getty Images and Shutterstock.   If in that location is no culling, then you'll be dictated to forever.

Apple convinced every musician on the planet that their songs are worth $0.99 each and that the musicians should be happy with 66% of that ($0.66).

Now that they've all accepted that, information technology's going to be very, very difficult for some other music visitor to come up forth and charge more than $0.99 for a vocal.   Buyers just won't get for information technology.   They're used to paying $0.99, and they're not going to cover an alternative company that charges more.

However, what if a company comes forth... sells songs for $0.90... and allows the musicians to go on 90% of that?   The songs sell for less, and the musicians earn more.   Buyers are happy because they're paying less.   Sellers are happy because they're earning more.   The only loser is Apple.

You can encounter where I'one thousand going with this.   In a image licensing manufacture, there needs to be an alternative company with meliorate terms for the buyers and sellers in order for things to get better for the buyers and sellers.

That alternative is here.

Pixels.com is open for business organization.

Sell your images for $one.00 if you lot want to.   If y'all think they're worth more than, so sell them for $500.This doesn't have to exist a race to the lesser. You lot tin do whatever you want to do.   Change your prices... opt-in... opt-out... sell royalty-gratuitous... sell rights-managed... create your own licenses... and lots of other things that we'll discuss another solar day (e.g. sell sail prints, sell iPhone cases, sell products from your own website, sell products from Facebook, etc.)

If you believe in what nosotros're doing and want to assist ensure that our business model becomes the dominant business model in the manufacture, delight share this article on Facebook, Twitter, via electronic mail, and on any of the art/photography forums that you frequent.

All it'south going to take is a footling help spreading the word, and this is going to take off.

Cheers for reading, and thank you to those of yous who sell your images through FineArtAmerica.com, FineArtEurope.com, etc.

Don't permit large companies walk all over you.

Assist US SPREAD THE Discussion

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Extra READING: For those who like to discuss business organisation...

In the art globe, we've been competing and winning against huge corporations since 2006.

Cafepress.com lost $13.5 one thousand thousand in 2013.   They're a public company (stock symbol PRSS).   You tin read about it here:

http://www.marketwatch.com/investing/stock/prss/financials

They won't be around in their current grade for much longer.   They're going to be purchased former this twelvemonth past a company similar Getty, Shutterstock, or Shutterfly which thinks that they tin can plow the business effectually and get in profitable again.

What's one of the easiest means to make a visitor like that assisting?   Clasp the sellers.

If y'all do $200 1000000 in sales and pay out 20% of that to your sellers, that's $40 million that you're paying out.   What happens if you tell your sellers that yous're only going to pay them 10%?   Now - y'all only pay out $20 1000000, and yous get to proceed the other $20 million... and guess what, now you're profitable!

That's exactly why sellers become squeezed by big corporations, and the larger they become... the more y'all go squeezed.   Unfortunately, without any legitimate alternatives, you have to have the squeeze or merely finish selling.

The prototype licensing earth now has a legitimate culling.   Allow's see what happens...

reedtherroys.blogspot.com

Source: https://fineartamerica.com/imagelicensingbusiness.html

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